Biography: |
Control has a lot of disturbing images and sound effects, but why do you think people like to be scared? Do you think strange effects and visuals makes this game more fun? The task of playing Control is not that strange. You fight using the Service Weapon from a third-person perspective, mixing other special abilities you get from finding Objects of Power—totemic metaphor objects—and binding their strength to yourself. There's a light upgrading system, and exploration occurs like it would in, say, Metroid or the first Dark Souls—a slow opening up of areas to explore, with backtracking, gated unlocks, and hidden rewards and challenges. Families can talk about violence in video games. Is the impact of the violence in Control affected by the level of blood and gore shown in combat? Would the impact be intensified if there was more blood and gore shown? |