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		<title><![CDATA[Latest posts for the topic "NEW 2D BOXING GAME"]]></title>
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				<title>NEW 2D BOXING GAME</title>
				<description><![CDATA[ Hey guy's im working on a new 2d boxing game. It's actually 3d but it will be played from a side view just as you do in ob2d.  I am basicly trying to recreate something similar to ob2d. Punches with different ranges, slips, ducking, leaning etc etc.  Im just starting this project but I wanted you guys to know there is hope and a promising future.  Here are a few screenshots of some of the punch animations and what not. And to give you an idea what the player models will look like.  They don't have any textures on them yet, boxing gloves or trunks. But this is just a sneak peak.  Check out the pics here and give me some feed back.   <br /> <br /> <a class="snap_shots" href="http://imageshack.us/v_images.php" target="_blank" rel="nofollow">http://imageshack.us/v_images.php</a>]]></description>
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				<pubDate><![CDATA[Sun, 30 Sep 2012 12:48:25]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Within a few weeks or so I will post a video showing off some of the game mechanics and what not.  <br /> <br /> I was also considering making a few seperate classes.  Slugger, balnced,  dancer, etc  <br /> <br /> maybe 3 or 4, basicly a slugger get's a bonus to power, more health but lesser speed, footwork.. and a dancer get's better footwork, stamina,  head movment yet packs less of a punch aswell.  So not only can you create your fighter's appearance,  face, skin tone, facial hair, hairstyle trunks, glove color. You will also be able to pick a class that suits the way you'd like to play most. ]]></description>
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				<pubDate><![CDATA[Sun, 30 Sep 2012 13:06:48]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>NEW 2D BOXING GAME</title>
				<description><![CDATA[ Thats pretty classic rocket hehe.i Like it.And if you wanna fight im in the room]]></description>
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				<pubDate><![CDATA[Sun, 30 Sep 2012 13:09:06]]> GMT</pubDate>
				<author><![CDATA[ BlockerU]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Sure just one moment.]]></description>
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				<pubDate><![CDATA[Sun, 30 Sep 2012 13:15:50]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>NEW 2D BOXING GAME</title>
				<description><![CDATA[ iight no problem]]></description>
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				<pubDate><![CDATA[Sun, 30 Sep 2012 13:17:01]]> GMT</pubDate>
				<author><![CDATA[ BlockerU]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ That link dont show anything]]></description>
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				<pubDate><![CDATA[Sun, 30 Sep 2012 19:29:43]]> GMT</pubDate>
				<author><![CDATA[ Mikkel]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ i'll fix the link]]></description>
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				<pubDate><![CDATA[Mon, 1 Oct 2012 01:25:08]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ <a class="snap_shots" href="http://imageshack.us/photo/my-images/707/boxinggame11.jpg/" target="_blank" rel="nofollow">http://imageshack.us/photo/my-images/707/boxinggame11.jpg/</a>  <br /> <br /> <br /> there ya go, there are 4 pics currently. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Oct 2012 01:26:54]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Nice, looks good. I feel threatened <img src="http://localhost:8080/jforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /> what do you make it in ? it has a flaw though, 3D models !...which will bring the wrath of the OB2D people upon you <img src="http://localhost:8080/jforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />.]]></description>
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				<pubDate><![CDATA[Mon, 1 Oct 2012 02:30:46]]> GMT</pubDate>
				<author><![CDATA[ Mikkel]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Im making it in blender. And mikkel,  how would you feel about the idea of making ob3d simply a game played from the side view like you do in ob2d.  That way its just forward and backward movment and still has a similar concept as ob2d. And out of curiosity what did you make ob3d in.   ]]></description>
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				<pubDate><![CDATA[Mon, 1 Oct 2012 05:10:09]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ [quote=TheRocket]Im making it in blender. And mikkel,  how would you feel about the idea of making ob3d simply a game played from the side view like you do in ob2d.  That way its just forward and backward movment and still has a similar concept as ob2d. And out of curiosity what did you make ob3d in.   [/quote]<br /> Ah blender..I tried it once..it's very cool but didnt give me the level of control that I wanted. I like the Python language a lot more than Java though.<br /> 3D is made using  jmonkeyengine and physx. You still see boxers from a sideways angle, but you have the added option of sidestepping, weaving left and right, ducking, punching from these angles  etc..can't really change that, I WON'T change that or it's not 3D anymore  <img src="http://localhost:8080/jforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" />.<br /> Good luck with your project. ]]></description>
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				<pubDate><![CDATA[Mon, 1 Oct 2012 06:06:15]]> GMT</pubDate>
				<author><![CDATA[ Mikkel]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ lol @ your little eye rolling smiley face.  I played a ob3d for the first time by the way a few days ago. I've got the controls down pat for the most part and I really like it.  However it just seems like you hit the guy clean and it just doesnt register.  Sucks too because i'll have my man hurt and I just cant finish him because what looks to be landing just isn't   <img src="http://localhost:8080/jforum/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Oct 2012 13:05:12]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Heres a video of some of the progress I've been making. These are just some of the punching animations and they still need work. I need to adjust the ranges slightly and also get the animations fine tuned. Making the feet pivot when punching and what not, subtle thing's to make it look all the more realistic.  <br /> <br /> also note that the animations are slightly slower then they actually are.  <br /> <br /> <a class="snap_shots" href="http://imageshack.us/clip/my-videos/266/yq6zddajkctphcixodoujf.mp4/" target="_blank" rel="nofollow">http://imageshack.us/clip/my-videos/266/yq6zddajkctphcixodoujf.mp4/</a><br /> <br /> I made my flurry straight's more like wing chun punches or how many pac thow's them when using straight's at a slightly closer range. <br /> <br /> I plan on making it to where not only when you throw flurry straights you move forward a bit like in ob2d. But also when you throw flurry uppcuts to the body you will slowly back up.  ]]></description>
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				<pubDate><![CDATA[Mon, 1 Oct 2012 21:17:15]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>NEW 2D BOXING GAME</title>
				<description><![CDATA[ i owe you a rematch rocket so if you can come around 7 ill be on and we can face you and im currently working on my ping cause my family members keep on using their laptops <img src="http://localhost:8080/jforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 05:18:40]]> GMT</pubDate>
				<author><![CDATA[ BlockerU]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Ok sounds good, i'll post another update on the game soon aswell. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 08:55:56]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ [quote=TheRocket]Ok sounds good, i'll post another update on the game soon aswell. [/quote]<br /> <br /> Iight good,Sound great has well.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 12:37:33]]> GMT</pubDate>
				<author><![CDATA[ BlockerU]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Well here's another update on the game. Showing off some of the punch animation's i've finished.  Still tweaking everything but yeah let me know what you think.  As an added effect in game  I will put slight motion blur on all of the punches to make the game all the more visually pleasing to see <img src="http://localhost:8080/jforum/images/smilies/8a80c6485cd926be453217d59a84a888.gif" /><br /> <br /> or maybe just the flurry punches.. hm Idk i'll figure it out.  <br /> <br /> <br /> <a class="snap_shots" href="http://www.youtube.com/watch?v=YHJwO5ZAbn4&feature=youtu.be" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=YHJwO5ZAbn4&feature=youtu.be</a>]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 18:35:25]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Looks good.]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 19:17:48]]> GMT</pubDate>
				<author><![CDATA[ Mikkel]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Thx mikk, much work to be done. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Oct 2012 20:37:16]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ Here's an update guys, just to give you an idea to where im headed. Nothing you see is final, just showing you some progress.  <br /> <br /> <a class="snap_shots" href="http://www.gophoto.it/view.php?i=http://imageshack.us/a/img27/547/boxinggame.jpg#.UHIsTfUpUZ0" target="_blank" rel="nofollow">http://www.gophoto.it/view.php?i=http://imageshack.us/a/img27/547/boxinggame.jpg#.UHIsTfUpUZ0</a>]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 03:34:36]]> GMT</pubDate>
				<author><![CDATA[ TheRocket]]></author>
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				<title>NEW 2D BOXING GAME</title>
				<description><![CDATA[ looks good rocket,keep it up bro]]></description>
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				<pubDate><![CDATA[Mon, 8 Oct 2012 03:38:13]]> GMT</pubDate>
				<author><![CDATA[ BlockerU]]></author>
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				<title>Re:NEW 2D BOXING GAME</title>
				<description><![CDATA[ [quote=TheRocket]Im making it in blender. And mikkel,  how would you feel about the idea of making ob3d simply a game played from the side view like you do in ob2d.  That way its just forward and backward movment and still has a similar concept as ob2d. And out of curiosity what did you make ob3d in.   [/quote]<br /> <br /> <br /> I think Rocket has the Right Idea. <img src="http://localhost:8080/jforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" /><br /> <br /> <br /> This New game of Rockets could be the way forward?<br /> <br /> what with the popularity that ob2d has and the problems that it has which have been mentioned countless times...]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2012 21:52:10]]> GMT</pubDate>
				<author><![CDATA[ Fierce]]></author>
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				<title>NEW 2D BOXING GAME</title>
				<description><![CDATA[ Good job Rocket keep it up <img src="http://localhost:8080/jforum/images/smilies/69934afc394145350659cd7add244ca9.gif" /> <img src="http://localhost:8080/jforum/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" />!]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2012 00:45:22]]> GMT</pubDate>
				<author><![CDATA[ tomato rojo]]></author>
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				<title>NEW 2D BOXING GAME</title>
				<description><![CDATA[ OMFG you have the right idea bro I support you if you want any help I'd love to lend my skills]]></description>
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				<pubDate><![CDATA[Mon, 22 Oct 2012 19:58:58]]> GMT</pubDate>
				<author><![CDATA[ Surj]]></author>
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